Tuesday, 22 September 2009

3D Project Update - Its time to get real people..

terms of lighting and rending not in actual life ...

Below is the first scene completed for my newest project (Untitled) i have fully treated this frame in post composition with glows, color correction, depth of field, levels, light pass, diff pass, shadow pass, spec pass and the list goes on... for the final render it will be a full aperture 1.316:1 35mm (4096x3112) but for this test i rendered it out as 1080p (1920x1080).






 I have also included the wire frame render of the same scene. As you can see although the scene is not entirely of complex polygon modeling, the lighting is.. I based the scene on my own bathroom, with some small adjustments. All the textures were photographed by me, using my raw slr setting and creating hdr, spec, bump and diff channels for each bitmap, i also studied the way the light would travel out and attenuate away from the small light and bleed out, but creating the caustic effect.



There will be more updates to follow on this project.

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