Wednesday, 15 July 2009

3D Transformer Project Update

After creating the car model, it was time to add the bone structure to the model, deconstruct the polygons and add weights to the constrained objects. In order to create the transforming models without using the morphing technique, I had to break apart each polygon element, rename it and attach it to a bone. The main problem with this effect is the weight system and envelopes will obstruct each other and cause bending of the polygons.



To solve this problem I edited each of the bones on their X, Y and Z so that they would fit within there movement path.





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